A.colliderB.distanceC.pointD.textureCoordE.tranformF.rigidbody
A.UnityEngine B.system C.RayCastAll D.UnityEngine.physics
A.射線(xiàn)是否和某些碰撞體有相交 B.射線(xiàn)能夠發(fā)出去 C.射線(xiàn)是否射出邊界 D.射線(xiàn)是否達(dá)到某個(gè)layer